Music Production

The way to know the low frequency response of your room

投稿日:Monday May 15th, 2017 更新日:

When you are making a bass part, you will have the situation where a certain pitch is large and another certain is small.

Sponsored Links

This is not the problem of your instrument or plugin but the situation of your room’s wall is making.
To keep mind this give you big advantage to make bass phrases and to mix low part.

Unevenness of bass happen depending on the listing position

So in result, what happen?

Depending on the position you work, there are frequencies that you can hear loud and frequencies little.

This varies depends on the shape you the room and the distance from the wall.
Thus of course, model of the speakers, location where the speakers are where you are.

The important thing is to memorize the characteristic of the position you work everyday.

I made the YouTube video to check it.

In this video, the sine wave rises from note A(28hz) to note A(220hz) by semitone.

You hear this in your location where you work with your monitor speakers.

Then you write down the frequency gets bigger and gets smaller.

And you can keep in your mind these while composing, mixing or mastering.

*In my case, G#103.8hz and D#155.5Hz are getting louder.
Then I take care of these sound. Or I avoid to make Ab song in my room as long as it’s possible.

If you rearranged your room or changed the location of the speakers, you should check this again.

Why this happen?

The air resonates starting from the two opposite walls.

The specific frequency wave will be generated depending on the distance between the walls.

And the twice frequency wave also will be generated. It’s overtone.

Each the wave has most swayed point (Anti node) and no sawing point (Node).

When your ears are in the Antinode, that frequency sounds louder.

Conversely, in Node, sounds smaller.

The reason why it matters only on low frequency is if the sounds rise to high, each Antinodes become smaller.

In theory, this happens at all directions in which the walls face each other.

Generally, there are 3 directions since the room is a cube.

But in reality, because of furniture, material of the wall and canceling with each direction, the frequencies that can be a problem will less.

Then in result, you will find 2 or 3 frequencies which sound too louder or too quiet.

 

Sponsored Links

Sponsored Links

-Music Production

執筆者:


comment

Your email address will not be published. Required fields are marked *

関連記事

Simple and Useful, Human Whistle by Massive

Around 1 years before, I found this setting of Massive at somewhere in Internet. I don’t remember it was whether preset of itself or article to make it. But I cannot find this anywhere in internet at this time. So I will hand down it. Related PostsHow to reduce your composing time with AutoKeyboardBasic sound making like Flume on MassiveMy way of using AI mastering service “LANDR”Automation boosts your mix quality drastically.5 popular headphones tested review and I bought FOCAL Spirit Pro

A/B test eliminates waste of your mixing time

When you are tweaking the synths, EQ or compressor, in music making quite important thing is A/B testing. Sponsored Links A/B test is the working method which is always going while comparing between the current status and before status. There is a Kick drum here. You use EQ then put compressor. And you could make a super cool heavy Kick. Then you would be happy about it then. However, as your work progress, you start to feel dissatisfaction about your Kick. Then you make the sound of Kick again, and you notice that the elementary sound of Kick is much …

Conception from Chance Operation, “iTunes composition method”

Experimental music and ambient music people will know the chance operation. The iTunes composition method is developed (by me) as a way of making of ideas in normal composition. Sponsored Links First of all, about chance operation. Also known as, chance music or aleatoric music. This is the current of contemporary music developed by John Cage, is the thinking way that composition positively includes the elements which happen by chance. Of course, although I think I can write the long article about this, but today I want to write about the more general composition method which is oriented by chance …

Basic sound making like Flume on Massive

Recently, I knew a Japanese poplar band Suiyobi no Kanpanera.  They was making very interesting synthesizer sound in their new album “SUPERMAN”. I write the basic way to making this type of sound by Native Instruments Massive. In track below that sound come from 1:15. Same type of sounds are used on these tracks. As basic thinking way, I want to move the nob of cutoff of filter periodically by LFO. And I wanna tweak or record that LFO. Firstly, Make some chord in sequencer beforehand.(This example is on Logic Pro) Let’s select the sound from preset, which is seems like …

I create music for your projects.

I make music along your request. I’m available for various types of music like cinematic, electric, HipHop, funk and so on. Recently, I mainly get requests to make background music for web-CM, game and application. Price ・Making BGM along your detailed request 50$ per 30seconds ・Sound logo and sound effect 20$ per 1 ・The Prices will vary depending on contents of your order, using instruments and so on. ・The payment can be made by bank transfer (US, Germany, England, Japan) or Paypal. If you will not be satisfied with the track, you can cancel the order until you got final track. Your request, quote …

Language:

Sponsored Links